If your short life – for elf years – has taught you anything, it’s that you don’t quite fit in anywhere. You might be an elf but you have the curiosity of a human and the drinking capacity of a battle dwarf. This made you unpopular among your classmates in the elvish capital of Myrast and soon you had had enough and decided to explore the forests of your world making a living trading furs and foraged items from the Palarian Forest where you picked up Dwarvish, trading with the Todmin Empire.
But that still was not enough to sate your wanderlust. One drunken blurry night in the Dwarven capital of Vem Lodur you meet a very charismatic and considerably handsome blond warrior – well for a human anyway – named Bartleby who seduces you with stories of adventure, mystery and intrigue. As you leave his cot the next morning you eyes caress his muscled body. No regrets. While the love of the previous night was a joy, what he has to offer for your future is far more interesting – Spying for the most multicultural nation ever known, Velsuvia.
Over the last year, your tasks have been simple, keep to your favoured environment, the forest and observe and report. At last a purpose for your travel instead of a soulless whim.
Your latest mission was to travel to the Turm Forest and observe the unusual movements of brigands in the area who seem to be kidnapping people and using old smuggler’s trails. A side mission for you has been to observe the progress of three companions an elf like yourself, a dwarf and a human monk. Should they get into trouble you are to intervene and if you see fit join their party.
NOTE: Don’t give away who you work for or who is your controller, Bartleby.
At last you finally come across some brigands. You have been observing their whereabouts for two days now until you recognise the three companions described to you. What to do…
The military has always been in your bloodline, but something is just not right about it. You grew up in the warmer southern reaches of the Vesluvian Empire in Raglow. Even before the reign of Lord Vecevious, Raglow has been the training grounds for the Vesluvian military. It is a strategic place too. To the west lies the Orcan Planes and it requires no small amount of presence to keep the peace with the Orcs who are often want to forget that raping and pillaging is no longer the status quo in the world. And across the Bellofaster Sea to the East lies the dragonborn empire of Ch’Rath. The Ch’Rath are merchants and the very loosest sense of the term and often need to be deterred from the Vesluvian shores.
Over the past months your concerns about the increasing hostilities with the Orcs and rumours of the Vesluvian navy being compromised have started to stir the barracks. Your superiors are tight-lipped to point of cruelty to those who ask too many questions.
You have had enough of the lies and the corruption. Clearly Lord Vecevious is running Ac Rumb for his own sinister designs. Your posting has come to an end and it is not a hard decision to hand in your discharge papers. The only pull at your heartstrings is the disappointment from your family. You excuse your discharge as a pilgrimage to find deeper knowledge alluding to the chance to return to the military once you are done. That seems to have appeased them.
Maud. What a disgusting name of a town to be found near. You are surprised they didn’t just call you Maud to add insult to injury. That merry band of bards who betrayed you…saved you from the forest, fed you, took you under their wing, gave you a trade, loved you. Yep. You guess you were overreacting, but then again, that is your trade – The drama of the song puts the coins in the cup. You’re sure they know you didn’t mean the things you said when you left to find your real parents and a little adventure of your own. Perhaps you will send a letter back to apologise about how you left things with your bard ‘family’.
It is time to leave the confines of your regular circuit in the north. You’ve seen a few flyers lying around inviting the brave and inquisitive on an adventure like no other offering coin and glory both. You bet there will be a story and a song in it too.
The unification and naming of Re’ Stam No’e Gnud is a microcosm of the relationship between the empires for many thousands of years. For much of the time the empires have been at conflict in some form of other, while on the rare occasion, there have been bouts of short lasting peace.
Approximately two thousand years ago, there seems to have been a major unification of the nations, but oddly, there are few records that have lasted from that time. What historians do know is that the unification was forged to fight a greater, more sinister force from a realm well known in the past, but lost to many today. This dark force emanated from what is now known as Forgotten Territories.
It appears that this unification ended soon after a massive geological event rendered the lands between east and west asunder (Yeah, I just wanted to use ‘asunder’ in a sentence). This event, know as The Rift was felt throughout, causing worldwide collapse of many structures and a number of subsequent fires, leading historians to suggest that this might have been the cause of the dearth of information since those times. Other academics disagree and have more conspiratorial views.
The World for the Dungeons and Dragons 5e Campaign: Slaves of Troustar
See what I did there? The very height of cleverness, I know, but I was having a slow brain day and I kinda like how it turned out.
For the remote humanoid cat-people known as the Purrs who reside in a distant valley of the Forgotten Territories, Purrusa – the great cat herder – created the giant sand box know to the rest of the world as Re’ Stam No’e Gnud. These people believe that this world was created for them to find dark crevices to fit in, knock carefully placed objects off and to generally feels a blissful sense of apathy towards. The remoteness of the Purrs has lead them to believe that they are the only cognizant creatures in the realm even when the occasional adventurer makes their way to these far reaches they often ignore the person, unless of course this adventurer is in their comfy spot. Then there is blood…a lot of blood.
The Origin of the Name
But for the rest of the world we are concerned about, how did such a long and convoluted name come about?
Well, committee of course.
Some fifty years past, a fragile peace was forged between the Human empire of Vesluvia, the Elf empire of Alastia and the Dwarf Kingdom of Todimn. Each empire had a name for the world and after months of bickering and threats Lord Vecevious, Patrician of the Vesluvian Empire calmly interjected, suggesting that all names for the world be forged into one and that a public draw be made to determine which name would determine its order.