‘Administrator’ is a relatively loose term for the quiet, stoic mountains of muscles who make up the personal guard of the Patrician of Vesluvia, Lord Vecevious. Rumored to have been hand picked from the Assassins Guild these guards are elite fighters.
Warlock – Eldritch Invocations – Mask of Many Faces(Disguise Self)
At first, I really didn’t think that non-combat spells were all that useful compared to the immediate need of a combat spell, particularly in what was turning out to be mostly a dungeon crawl. However, I wanted to stay true to my character so upon reaching second level my half-elf Warlock, Sagan Bra’el acquired the mastery of Mask of Many Faces.
In the D&D Player’s Handbook 5e p.107, Warlocks at level two begin to learn fragments of forbidden knowledge know as Eldritch Invocations. At this level you uncover two invocations and at higher levels you get more. Most invocations are available unless they have a prerequisite. For example, at level one,my character Sagan learnt the cantrip Eldritch Blast (p237). Eldritch Blast is a prerequisite for the Eldritch Invocation, Agonizing Blast (p110) which allows the Warlock to add its Charisma modifier to the damage it deals.
“So let me go down and take a look. I have this cool ability call Mask of Many Faces (a glorified Disguise Self, but for Warlocks) that I can cast at will and it lasts for about an hour. I reckon I can have a bit of a look around and case out the joint. You know, see what we might be up against.” I manage to get this out among the competing ideas of this massive party of seven. I’m starting to learn when there pauses are in this particular group and figure out what words to say to get them motivated to do a task – which is good because my charisma is supposed to be the shiz. So now, here I am and they have all stopped talking and are all staring at me waiting for me to explain.
Bugger, I don’t really know what to say. I often don’t get this far. Imagine if house cats could play Dungeons and Dragons. Come on, look deep. Think about their behaviour. That’s it. There you go, that’s us. We are far from a cohesive group of players. First, our characters are pretty diverse and the sheer number of chaotic good/neutral in our groups suggest that these lone wolf-kittens would much prefer to go it alone.
Okay, here goes, “Look, I will be extra careful and I certainly won’t engage.”
“If you start attacking something in there, I’m just going to leave you there to rot. I’m sick of people not following to plan and thinking they can take on any battle only to realise that they are, once again dead,” Our gruff dwarven cleric mutters, with no small amount of out of character irritance in her voice.
I empathise with her, I really do. We have a problem. Our party really finds it difficult to comprehend the concept of reconnaissance. You know, having a sneaky peak of the baddies, or maybe testing their strength a little before withdrawing (without having used a spell slot) to come up with a solid plan.
For some of our party, they blame our utter inability to follow instruction, which is hilariously ironic considering we are all teachers. And this is quite true, but I think there are a few other things at play here too and they all result in one thing – boredom.