Wood Elf Hermit Druid – Slaves of Troustar Character Back Story

This is an example back story for the D&D 5e campaign, Slaves of Troustar.Lint to Slaves of Troustar Contents Page

Return to Pregame

You in the World

You know little of the world outside your special part of the forest. You know the capital of the elven empire Myrast lies across Lake Holoust to the east and even you have heard of the multicultural hotpot of Ac Rumb in the Vesluvian Empire.

Something has been troubling your forest of late. You can’t put your finger on it, it is more of a subtle scent – no stench on the wind that knots at your stomach. Your desire for your peaceful home and your curiosity conflict with each other until you awake one night in a sweat. You need to move…the nose out the abnormalities…the wrong. You leave your forest home set between Holoust Lake and the Brafous Range and head South for the first time out beyond the protection of the great elven forest of Alastian and into the realm of dwarf and human.

You make your way south across the great Melefous River and over the Garuhm Range and into the Turm Forest. In the Turm Forest you notice what could be described as a smugglers track recently used. You follow…


Did you enjoy the tutorial? Want to upskill and get a solid step-by-step course to become a pro at Google Sheets? Check out my course, Google Sheets: Learn the Essentials with Three Detailed Projects. Sign up today.

 
Google Sheets Shortcuts Mousepad
Google Sheets Shortcuts Mousepad
Want a fast track to boost your Spreadsheet efficiency? Grab one of these handy Google Sheets Shortcuts mousepads that I created from my store.
Google Sheets Shortcuts Mousepad Gel
Google Sheets Shortcuts Mousepad Ge

Half-Elf Bard Sage – Slaves of Troustar Character Back Story

This is an example back story for the D&D 5e campaign, Slaves of Troustar.Lint to Slaves of Troustar Contents Page

Return to Pregame

And so it begins

Maud. What a disgusting name of a town to be found near. You are surprised they didn’t just call you Maud to add insult to injury. That merry band of bards who betrayed you…saved you from the forest, fed you, took you under their wing, gave you a trade, loved you. Yep. You guess you were overreacting, but then again, that is your trade – The drama of the song puts the coins in the cup. You’re sure they know you didn’t mean the things you said when you left to find your real parents and a little adventure of your own. Perhaps you will send a letter back to apologise about how you left things with your bard ‘family’.
It is time to leave the confines of your regular circuit in the north. You’ve seen a few flyers lying around inviting the brave and inquisitive on an adventure like no other offering coin and glory both. You bet there will be a story and a song in it too.

Continue reading “Half-Elf Bard Sage – Slaves of Troustar Character Back Story”

Thief Human Assassin – Slaves of Troustar Character Back Story

This is an example back story for the D&D 5e campaign, Slaves of Troustar.Lint to Slaves of Troustar Contents Page

Return to Pregame

You in the World

Leaping from the crammed rooftops of Raglow you turn briefly to glimpse the torch flames attached to the clanking sound of guards as they attempt to chase you across the rooftops. A bolt flies by your right ear and clangs onto to tiled roof before arching over the gutter and into the street below. You take a gulp of air to control your ragged breathing and hurtle forward into the night.

You failed, your task. You only had one chance to make the kill to become a member of the Assassin’s Guild and you blew it. Was it a false move, a shaky hand or some hidden sense of compassion that should have been tucked away in a dark place a long time ago. No time to wonder. You need to flee; to get out of this city and fast. And you know exactly where you are going to go.

That poster advertising adventure seems like the next best step, but right now you need to make your escape from Raglow.

Continue reading “Thief Human Assassin – Slaves of Troustar Character Back Story”

Forest Gnome Wizard – Slaves of Troustar Character Back Story

This is an example back story for the D&D 5e campaign, Slaves of Troustar.Lint to Slaves of Troustar Contents Page
Return to Pregame

You in the World

Leaving behind your homeland, the hidden maze of burrows on the forested foothills of the Pinnacle Mountains, you make your first small step west to the great city of Ac Rumb. Your small band, known as the Tink, inhabit the northern edge of the Palarah Forest. Further south lies the mighty dwarven kingdom of Todimn. To the northwest rests Lake Holoust and upon its edges the beautiful elven city of Myrast. To the east are the forgotten territories – Once might civilisations lost in ruin and decay.

Most gnomes prefer to concentrate on their own projects and bother themselves only with the lives of those in their villages, but as a rare magic user and adept study of life you have chosen to read well of the world and take the subtle clues that cling to the tales of the simple creatures that pass your lands to advances your awareness of the goings on on the borders of your home.

You have noticed in recent times that these communes with the forest animals seem to be unnaturally vivid, foretelling strange things like changes in weather or visits from other members of nearby gnomish burrows. The engineer minded of your village have put these visions down to nothing more than your overexercised observant mind. They jest, as gnomes are want to do, that you have your nose in every corner of the village sniffing for honey, and the occasional murmur of the term ‘sticky beak’ makes you wonder if the it is a referenced to you. It would give you a good chuckle if it did.

But there has to be something more to all of this. It can’t be just the muddlings of old age. Especially, the day you found the offer of adventure to that hotbed of culture Ac Rumb. As you picked up that flyer a surge of energy set you square on your fanny. It was a telling.

You read on. Meh! Young traveller, you thought. Your a gnome you have always been young at heart. It’s time to make farewells and set off for a journey like no other.

What has your life given you? What secrets do you hold? Why did you decide to take this journey?

Ac Rumb

Your centuries on terra firma, the many books you have collected and the whisperings on the wind have given you a pretty good grasp of the goings on of Ac Rumb, though that grasp may be a little dated and strongly biased towards animals.

You recall a scrap of text you had managed to squirrel away some time ago. You can’t recall where you got it from, but it appeared to be a page out of a history book of the Vesluvian Empire. You hurry back home and dive into you collection (no doubt the dive was quite literal for a gnome). There it is! It isn’t on Ac Rumb exactly but is is on it’s ruler. Close enough!

Wide-eyed you read:

Lord Vecevious – Patrician of Ac Rumb

Since the disappearance of the Mad King Jelofar of the Vesluvian Empire some fifty years previous, Lord Vecevious has reigned as patrician until an heir to the throne is found to replace him.

Since the patrician took power, peace has reigned over the kingdom and a peace of varying degrees has been forged with Vesluvia’s neighbors.

Benevolent? Arguably. Dictator? Absolutely. Lord Vecevious’ takes a unique approach to the care of his kingdom. Rarely seen by his subjects, his policies reflect an eye in every corner of the world that gradually adds to the prosperity of the kingdom and its capital of Ac Rumb. Unlike the crazy spectacle of violence of his former King in response to defiance of the laws of the kingdom, Lord Vecevious takes a more subtle approach. If a threat to the state occurs, the perpetrators just tend to go…missing indefinitely…forever.

Of course there is still crime in the city. There would be no Thieves Guild without it. However, crime in the great city could almost be considered, controlled. As many a commoner would say in the Bleak District, “Ain’t noten wrong with a bit o crime now and then. Keep too’er many visit’ers away and the rest o-us sharp!”

There is little known of Lord Vecevious’ past and what is known is little more than conjecture. Some say he was the fabled, Black, from the Assassin’s guild. Others believed he was the spymaster for both King Jelofar and his father. Whatever else, his claim to Patrician of Ac Rumb was absolute and with little conflict (that wasn’t dealt with swiftly, quietly and mysteriously.)

His age is another conundrum. He has been in power for the past 50 years but on the rare occasion of his public visits has not appeared to age. His tall thin form may give credence to elvish mixed into his human blood but his features are distinctly human which leads others to believe his longevity is a result of some magical influence. …

Your Story Begins

The pain of leaving your burrow that has hung around you during the first several weeks of your journey has suddenly vanished as the great spires of the city of Ac Rumb rise before you.

Even on the outer edge of the city before the outer walls you notice homes, shops, warehouses and more. You delight to find pockets of small small city gardens and vegetable gardens bent around spare pockets of land.

You increase your pace as you spin your head around trying to take in every aspect of this city. A few times you have even tripped over your own feet in your enthusiasm to glimpse it all. You had never been beyond the burrows, of what could loosely be described at the gnomish state, before and the small alien towns and villages that have dotted the path to the city along the Limo Q’esso Road pale in comparison.

Ahead lays the blue-Gray eastern gates protruding from the earth like giants teeth. High above the walls reaches a great tower vibrating a purple glow of magic. A magician’s school, you wonder. Would they let you visit? No time to worry about that, you think. You need to find the Butcher’s Arm first.

Wood Elf Ranger Outlander – Slaves of Troustar Character Back Story

This is an example back story for the D&D 5e campaign, Slaves of Troustar.Lint to Slaves of Troustar Contents Page

Return to Pregame

You in the World

You embark from deep within the great Elven forest of Alastia between two great elven cities Myrast on the Lake of Haloust to the south and the forested city of Estbara in the north.

Wood elves are solitary beings preferring to inhabit their own pockets of forest with their own family groups or small villages. You however, were born with the eyes of the distant traveller; always in focus for what lays beyond the next valley and over the next range.

In your comparatively young life you have travelled to almost all parts of the Alastian forest. This is no mean feat. The forest is vast and runs from the Brofous ranges in the west to the Forgotten Territories in the east, and from the gnomish kingdom of the Pinnacle Mountains in the South.

A shy race, you rarely communicate with other cultures and races, preferring the solitude and protection of the forest, but recently something has changed. Something is calling you to wander yet further.

Continue reading “Wood Elf Ranger Outlander – Slaves of Troustar Character Back Story”

Setup for Slaves of Troustar

 002 – SetupLint to Slaves of Troustar Contents Page

 

Click here for 001 Story

Now that the scene has been set for the start of this campaign, we can dive into the setup.

What You Need To Play

This is a 5th edition Dungeons and Dragons campaign and requires:

  • The Players Handbook 5e
  • The Monster Manual 5e
The Monster Manual 5e
The Monster Manual 5e
The Player's Handbook 5e
The Player’s Handbook 5e

 

 

 

 

Most of the other maps, encounter material, artwork, NPC stats, and history can be found on this website.

Maps and artwork can be used digitally or printed as the Dungeon Master (DM) sees fit.

A copy of the Dungeon Master’s Guide would also be beneficial, but not essential.

Resources for Slaves of Troustar can be found on the campaign’s index page, searhed through or browsed using the categories:

Continue reading “Setup for Slaves of Troustar”

Introduction to Slaves of Troustar

Slaves of Troustar Art for Dungeons and Dragons 5e Campaign

001 – StoryLint to Slaves of Troustar Contents Page

Murmerings of  slave trade, increased Orcan raids from the southern plains and, tensions between the dwarvish empire of Todimn and the elves of the Alastian Empire are putting considerable strain on the Vesluvian Empire and the region. Patrician of Vesluvia, Lord Vecevious, may not be able to hold on to this hard won peace that he forged some fifty years past. Will there be war or can someone forge out a new peace to the region.

Little do the leaders of these realms know, something old, something dark, something from those Forgotten Territories now only mentioned in song and stories to scare children is causing the decent and unrest among the empires in an attempt to weaken them. The followers of Troustar – a dark being set on returning the Forgotten Territories to it’s former glory – are working in the shadows to create war.

Continue reading “Introduction to Slaves of Troustar”

The Post You Will Never Read

So, I think it is pretty safe to say that no one really reads the first blog of a webpage. Okay, to be perfectly honest, for those of who you managed to drunkenly find the ass-end of a Google search and make your way to this deep dark section of the web, you really are a traveller, a hero of epic proportion charting the very reaches of society…or you are just lost.

Well, no one said life in fantasy land would be all candied unicorn turds and scantily clad gnomes. It takes hard work I tells ya! Hard work! And you of all people should know that to seduce a hag, always make sure you gift her with a new set of dentures – metaphorically speaking.

Confused? Me too.

So what have I been up to since last you saw me, you ask. Well, that’s a bit of a creepy question, champ, considering that you don’t even know me, but bugger it, this dwarfish grog is going down a treat, so I am happy to indulge.

First, I finally had a captive audience to learn and play Dungeons and Dragons with. No, I didn’t take the usual route of forcing my wife to pop out sufficient progeny and then painstakingly program them to love geeky shizzle (yep, the first izzle reference. *self five*) before they can finally be useful enough to play – or daddy is gonna get very cranky.

Much too sloppy, far too slow and way too prone to error and possible accidental deaths.

Continue reading “The Post You Will Never Read”