Wood Elf Hermit Druid – Slaves of Troustar Character Back Story

This is an example back story for the D&D 5e campaign, Slaves of Troustar.Lint to Slaves of Troustar Contents Page

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You in the World

You know little of the world outside your special part of the forest. You know the capital of the elven empire Myrast lies across Lake Holoust to the east and even you have heard of the multicultural hotpot of Ac Rumb in the Vesluvian Empire.

Something has been troubling your forest of late. You can’t put your finger on it, it is more of a subtle scent – no stench on the wind that knots at your stomach. Your desire for your peaceful home and your curiosity conflict with each other until you awake one night in a sweat. You need to move…the nose out the abnormalities…the wrong. You leave your forest home set between Holoust Lake and the Brafous Range and head South for the first time out beyond the protection of the great elven forest of Alastian and into the realm of dwarf and human.

You make your way south across the great Melefous River and over the Garuhm Range and into the Turm Forest. In the Turm Forest you notice what could be described as a smugglers track recently used. You follow…


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Wood Elf Outlander Ranger (2) – Slaves of Troustar Character Back Story

This is an example back story for the D&D 5e campaign, Slaves of Troustar.Lint to Slaves of Troustar Contents Page

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You in the World

If your short life – for elf years – has taught you anything, it’s that you don’t quite fit in anywhere. You might be an elf but you have the curiosity of a human and the drinking capacity of a battle dwarf. This made you unpopular among your classmates in the elvish capital of Myrast and soon you had had enough and decided to explore the forests of your world making a living trading furs and foraged items from the Palarian Forest where you picked up Dwarvish, trading with the Todmin Empire.

But that still was not enough to sate your wanderlust. One drunken blurry night in the Dwarven capital of Vem Lodur you meet a very charismatic and considerably handsome blond warrior – well for a human anyway – named Bartleby who seduces you with stories of adventure, mystery and intrigue. As you leave his cot the next morning you eyes caress his muscled body. No regrets. While the love of the previous night was a joy, what he has to offer for your future is far more interesting – Spying for the most multicultural nation ever known, Velsuvia.

Over the last year, your tasks have been simple, keep to your favoured environment, the forest and observe and report. At last a purpose for your travel instead of a soulless whim.

Your latest mission was to travel to the Turm Forest and observe the unusual movements of brigands in the area who seem to be kidnapping people and using old smuggler’s trails. A side mission for you has been to observe the progress of three companions an elf like yourself, a dwarf and a human monk. Should they get into trouble you are to intervene and if you see fit join their party.

NOTE: Don’t give away who you work for or who is your controller, Bartleby.

At last you finally come across some brigands. You have been observing their whereabouts for two days now until you recognise the three companions described to you. What to do…

Human Paladin Soldier – Slaves of Troustar Character Back Story

This is an example back story for the D&D 5e campaign, Slaves of Troustar.Lint to Slaves of Troustar Contents Page

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You in the World

The military has always been in your bloodline, but something is just not right about it. You grew up in the warmer southern reaches of the Vesluvian Empire in Raglow. Even before the reign of Lord Vecevious, Raglow has been the training grounds for the Vesluvian military. It is a strategic place too. To the west lies the Orcan Planes and it requires no small amount of presence to keep the peace with the Orcs who are often want to forget that raping and pillaging is no longer the status quo in the world. And across the Bellofaster Sea to the East lies the dragonborn empire of Ch’Rath. The Ch’Rath are merchants and the very loosest sense of the term and often need to be deterred from the Vesluvian shores.

Over the past months your concerns about the increasing hostilities with the Orcs and rumours of the Vesluvian navy being compromised have started to stir the barracks. Your superiors are tight-lipped to point of cruelty to those who ask too many questions.

You have had enough of the lies and the corruption. Clearly Lord Vecevious is running Ac Rumb for his own sinister designs. Your posting has come to an end and it is not a hard decision to hand in your discharge papers. The only pull at your heartstrings is the disappointment from your family. You excuse your discharge as a pilgrimage to find deeper knowledge alluding to the chance to return to the military once you are done. That seems to have appeased them.

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Half-Elf Bard Sage – Slaves of Troustar Character Back Story

This is an example back story for the D&D 5e campaign, Slaves of Troustar.Lint to Slaves of Troustar Contents Page

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And so it begins

Maud. What a disgusting name of a town to be found near. You are surprised they didn’t just call you Maud to add insult to injury. That merry band of bards who betrayed you…saved you from the forest, fed you, took you under their wing, gave you a trade, loved you. Yep. You guess you were overreacting, but then again, that is your trade – The drama of the song puts the coins in the cup. You’re sure they know you didn’t mean the things you said when you left to find your real parents and a little adventure of your own. Perhaps you will send a letter back to apologise about how you left things with your bard ‘family’.
It is time to leave the confines of your regular circuit in the north. You’ve seen a few flyers lying around inviting the brave and inquisitive on an adventure like no other offering coin and glory both. You bet there will be a story and a song in it too.

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Thief Human Assassin – Slaves of Troustar Character Back Story

This is an example back story for the D&D 5e campaign, Slaves of Troustar.Lint to Slaves of Troustar Contents Page

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You in the World

Leaping from the crammed rooftops of Raglow you turn briefly to glimpse the torch flames attached to the clanking sound of guards as they attempt to chase you across the rooftops. A bolt flies by your right ear and clangs onto to tiled roof before arching over the gutter and into the street below. You take a gulp of air to control your ragged breathing and hurtle forward into the night.

You failed, your task. You only had one chance to make the kill to become a member of the Assassin’s Guild and you blew it. Was it a false move, a shaky hand or some hidden sense of compassion that should have been tucked away in a dark place a long time ago. No time to wonder. You need to flee; to get out of this city and fast. And you know exactly where you are going to go.

That poster advertising adventure seems like the next best step, but right now you need to make your escape from Raglow.

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Forest Gnome Wizard – Slaves of Troustar Character Back Story

This is an example back story for the D&D 5e campaign, Slaves of Troustar.Lint to Slaves of Troustar Contents Page
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You in the World

Leaving behind your homeland, the hidden maze of burrows on the forested foothills of the Pinnacle Mountains, you make your first small step west to the great city of Ac Rumb. Your small band, known as the Tink, inhabit the northern edge of the Palarah Forest. Further south lies the mighty dwarven kingdom of Todimn. To the northwest rests Lake Holoust and upon its edges the beautiful elven city of Myrast. To the east are the forgotten territories – Once might civilisations lost in ruin and decay.

Most gnomes prefer to concentrate on their own projects and bother themselves only with the lives of those in their villages, but as a rare magic user and adept study of life you have chosen to read well of the world and take the subtle clues that cling to the tales of the simple creatures that pass your lands to advances your awareness of the goings on on the borders of your home.

You have noticed in recent times that these communes with the forest animals seem to be unnaturally vivid, foretelling strange things like changes in weather or visits from other members of nearby gnomish burrows. The engineer minded of your village have put these visions down to nothing more than your overexercised observant mind. They jest, as gnomes are want to do, that you have your nose in every corner of the village sniffing for honey, and the occasional murmur of the term ‘sticky beak’ makes you wonder if the it is a referenced to you. It would give you a good chuckle if it did.

But there has to be something more to all of this. It can’t be just the muddlings of old age. Especially, the day you found the offer of adventure to that hotbed of culture Ac Rumb. As you picked up that flyer a surge of energy set you square on your fanny. It was a telling.

You read on. Meh! Young traveller, you thought. Your a gnome you have always been young at heart. It’s time to make farewells and set off for a journey like no other.

What has your life given you? What secrets do you hold? Why did you decide to take this journey?

Ac Rumb

Your centuries on terra firma, the many books you have collected and the whisperings on the wind have given you a pretty good grasp of the goings on of Ac Rumb, though that grasp may be a little dated and strongly biased towards animals.

You recall a scrap of text you had managed to squirrel away some time ago. You can’t recall where you got it from, but it appeared to be a page out of a history book of the Vesluvian Empire. You hurry back home and dive into you collection (no doubt the dive was quite literal for a gnome). There it is! It isn’t on Ac Rumb exactly but is is on it’s ruler. Close enough!

Wide-eyed you read:

Lord Vecevious – Patrician of Ac Rumb

Since the disappearance of the Mad King Jelofar of the Vesluvian Empire some fifty years previous, Lord Vecevious has reigned as patrician until an heir to the throne is found to replace him.

Since the patrician took power, peace has reigned over the kingdom and a peace of varying degrees has been forged with Vesluvia’s neighbors.

Benevolent? Arguably. Dictator? Absolutely. Lord Vecevious’ takes a unique approach to the care of his kingdom. Rarely seen by his subjects, his policies reflect an eye in every corner of the world that gradually adds to the prosperity of the kingdom and its capital of Ac Rumb. Unlike the crazy spectacle of violence of his former King in response to defiance of the laws of the kingdom, Lord Vecevious takes a more subtle approach. If a threat to the state occurs, the perpetrators just tend to go…missing indefinitely…forever.

Of course there is still crime in the city. There would be no Thieves Guild without it. However, crime in the great city could almost be considered, controlled. As many a commoner would say in the Bleak District, “Ain’t noten wrong with a bit o crime now and then. Keep too’er many visit’ers away and the rest o-us sharp!”

There is little known of Lord Vecevious’ past and what is known is little more than conjecture. Some say he was the fabled, Black, from the Assassin’s guild. Others believed he was the spymaster for both King Jelofar and his father. Whatever else, his claim to Patrician of Ac Rumb was absolute and with little conflict (that wasn’t dealt with swiftly, quietly and mysteriously.)

His age is another conundrum. He has been in power for the past 50 years but on the rare occasion of his public visits has not appeared to age. His tall thin form may give credence to elvish mixed into his human blood but his features are distinctly human which leads others to believe his longevity is a result of some magical influence. …

Your Story Begins

The pain of leaving your burrow that has hung around you during the first several weeks of your journey has suddenly vanished as the great spires of the city of Ac Rumb rise before you.

Even on the outer edge of the city before the outer walls you notice homes, shops, warehouses and more. You delight to find pockets of small small city gardens and vegetable gardens bent around spare pockets of land.

You increase your pace as you spin your head around trying to take in every aspect of this city. A few times you have even tripped over your own feet in your enthusiasm to glimpse it all. You had never been beyond the burrows, of what could loosely be described at the gnomish state, before and the small alien towns and villages that have dotted the path to the city along the Limo Q’esso Road pale in comparison.

Ahead lays the blue-Gray eastern gates protruding from the earth like giants teeth. High above the walls reaches a great tower vibrating a purple glow of magic. A magician’s school, you wonder. Would they let you visit? No time to worry about that, you think. You need to find the Butcher’s Arm first.

Half Elf Water Monk – Slaves of Troustar Character Back Story

This is an example back story for the D&D 5e campaign, Slaves of Troustar.Lint to Slaves of Troustar Contents Page
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You in the World

You embark from Mia Partis heading northeast aboard a small open deck merchant vessel to the mighty centre of culture, Ac Rumb. A lifetime in the Monastery of O has filled you with the refreshing clarity that an only absolute devotion to the element of water can provide. This devotion to the mysteries of O, arduous training in it its secret arts and long hours of contemplation, have prepared you well for a life in the order but not a life in the world. The final step in your novitiate is to embark and explore the world. Is there are secret mission you must undertake or were you sent merely to experience the world and return when the water calls you? Or was there another reason…?

Your small monastery rests on one of the tiny delta islands that make up the river town of Mia Partis. Your monastery’s island is known by the locals as Reg A’sm. Loosely translated from the old tongue this means, shuddering eruption. It was thought, that centuries ago when the first pilgrims of the order of O appeared in Mia Partis and used their powerful ki energy on the waters of the delta to erupt forth the island causing the lands to convulse and shudder.

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Wood Elf Ranger Outlander – Slaves of Troustar Character Back Story

This is an example back story for the D&D 5e campaign, Slaves of Troustar.Lint to Slaves of Troustar Contents Page

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You in the World

You embark from deep within the great Elven forest of Alastia between two great elven cities Myrast on the Lake of Haloust to the south and the forested city of Estbara in the north.

Wood elves are solitary beings preferring to inhabit their own pockets of forest with their own family groups or small villages. You however, were born with the eyes of the distant traveller; always in focus for what lays beyond the next valley and over the next range.

In your comparatively young life you have travelled to almost all parts of the Alastian forest. This is no mean feat. The forest is vast and runs from the Brofous ranges in the west to the Forgotten Territories in the east, and from the gnomish kingdom of the Pinnacle Mountains in the South.

A shy race, you rarely communicate with other cultures and races, preferring the solitude and protection of the forest, but recently something has changed. Something is calling you to wander yet further.

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Pregame for Slaves of Troustar

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Pregame Introduction

Slaves of Troustar sets each player out on their own path. Each starting player discovers a poster inviting them to travel to Ac Rumb and join a party for adventure, fame and fortune.

Top Secret Note: When players first meet they will know nothing of each other and barely be able to tell what their companions look like let alone their race, class and background. This means that there can be no game Zero for the players and the Dungeon Master.

Instead, preparation for the game starts with a short correspondence between players and the DM. I recommend that after you receive a reply from the initial invitation you take some time and take a look at the map and history to place characters in the world.

The invitation

Before the game, players are sent an invitation. The invitation contains a poster that their character finds and some further details on character creation.

Try an get the invitations sent out at least a week before you start your game. This will give you some time to prepare some of the characters backgrounds. Also make sure you get your players to respond to your invitation ASAP.

Invitation to Slaves of Troustar

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