You in the world
You embark from the western midlands of the Garuhm Ranges on the far western edge of the Dwarvan empire of Todimn. Few villages inhabit this area and the midlands provide more than enough hunting and foraging to sustain you. To your south is the Orcan Plain.
Depending on your wanderlust, you may have journeyed south to live among the Orc’s for a time, ventured east to the great Dwarvan mountain capitol of Vem Lodur or further East into to the very reaches of civilisation in the Forgotten Territories. However, considering your inexperience, there is little chance you have travelled further.
What has your life given you? What secrets do you hold? Why did you decide to take this journey?
You know little and care even less about the city of Ac Rumb, preferring life in the wilds. You know it was once primarily a human city but its location – a point where a multitude of races and cultures diverge – and the centuries have made it a melting-pot of culture.
A tentative peace exists between the the King of the Dwarves and the Patrician of Ac Rumb, Lord Vesevious and in recent months you have noticed occasional hostile stirrings between the nomadic Orcs and the Dwarves and tracks of unusual animals wandering the midlands.
Your story begins
The great city of Ac Rumb grows before you as wagons, horses, livestock and people make their way through the South Eastern Gate. The stench of civilisation pours from the sandstone gate.
At the gate you see two disinterested Night Watchmen in idle conversation. Peaking over the left edge of the wall you glimpse the spires of some church it’s unusual sigil of an eye sends a chill down your spine. In the distance you hear the pleasant ring of a blacksmith.
Welcome to the city.